Archive for September, 2006

More than 1,100 Department of Commerce laptop computers were lost, stolen or missing in the last five years, and some contained personal data from the U.S. Census Bureau, the department said.

September 29, 2006

Personal note from robertlett.com:
Our US government can’t employ simple measures to remotely erase the data such as in handheld or laptop computer device??? Hmmm, how old is the security manager??? I’ve had that ability for six years on my laptop and my handheld computer……….
Of the 30,000 or so laptops in the department’s inventory, 1,137 were missing, and of these, 249 contained personally identifiable information, according to a statement on Thursday.

The department said it was “not aware of any data being improperly accessed or used” and noted that access passwords, complex database software and encryption technology limit the potential for misuse of such information.

However, a separate review found 297 cases since 2003 in which sensitive personal information was lost or compromised, involving 217 laptops, 15 handheld devices, 46 USB flash drives and documents or other materials, the statement said.

In June, the Department of Defense revealed that personal information on about 2.2 million active-duty, National Guard and Reserve troops was stolen from a government employee’s house.

That followed the theft of data on 26.5 million U.S. military veterans, according to the Department of Veterans Affairs.

An Individual Armed with Information
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Have all your files with you in the form of a
cell phone you probably already carry – 24/7!
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NEW YORK–This weekend in Manhattan, there will be minigolfers trying to putt their way from Tompkins Square Park to Union Square, vintage arcade games projected on the side of a Chelsea high-rise, and a pack of several dozen people flickering flashlights on and off in Central Park.

September 26, 2006

And that’s not even the start of it.

New Yorkers are used to expecting the unexpected, but heads are certainly going to turn in response to the inaugural Come Out and Play Festival, which runs from Friday evening to Sunday afternoon and aims to bring the world of games out of the living room and into the streets.

The 400-plus players will be partaking in activities ranging from “Snagu,” a camera phone-based scavenger hunt, to “Body Pong,” a life-size version of the classic video arcade game.

“There’s something in the idea of playing in public, in the social interaction and the novel use of technology that really appeals to people,” said Greg Trefry, the event’s director.

Depending on whom you ask, this growing phenomenon is known as street gaming, big gaming, urban gaming, public gaming or pervasive gaming. There’s no real consensus yet, though “street gaming” is the term of choice for the organizers of Come Out and Play.

Street gaming can be considered a friendly exercise in communal cooperation, an edgy way of sticking it to convention, a technology-driven look into the future of social interaction or a major case of nostalgia. Or, as is the case with many of the masterminds behind Come Out and Play, street gaming can be all of those things.

“What I see these games doing is taking the sense of empowerment, accomplishment and motivation that people have in the (video and online) game world, and mapping it back into real life and everyday spaces,” said game designer Jane McGonigal of 42 Entertainment and Avant Game.

“It’s not that traditional online and computer games aren’t social enough,” she said. “What I believe is that the real spaces aren’t virtual enough.”

The thinking behind street games can get pretty theoretical. But under all the technophilosophy, postmodern social analysis and intricate game design is a simple concept: People like to get together to have fun.

It’s hard to say when and where all of this started, but numerous signs point to a final project in a class taught by Frank Lantz in New York University’s Interactive Telecommunications Program (ITP), a master’s degree track in the prestigious Tisch School of the Arts that walks the line between high technology and experimental art.

Lantz’s class, called “Big Games,” deals primarily with the art and science of street games. In 2004, a group of his students–one of whom was Trefry–teamed up for something that they called “Pac-Manhattan,” in which a set of players dressed up as Pac-Man and the pastel-colored ghosts who torment him, and played a live-action version of the classic arcade game with New York’s Washington Square Park as a grid. Controllers equipped with cell phones monitor the game, keeping tabs on important details like whether the ghosts are supposed to eat Pac-Man or vice versa.

Pac-Manhattan hit it big. According to Amos Bloomberg, one of Lantz’s former students who collaborated on the street game, Pac-Manhattan-like games have sprung up everywhere from Seoul, South Korea, to Montpellier, France. “We’ve been toying with the idea of a ‘Pac-World’ championship next year,” Bloomberg added.

But there was more to Pac-Manhattan than novelty appeal. The creators had come from an impressive range of backgrounds–”finance, filmmaking, graphic design, neuroscience, interaction design, mobile software” and others, according to Bloomberg.

After all, it’s a game: It brings people together.

A chance to misbehave
There won’t be any live-action “Pac-Man” games at the Come Out and Play Festival this weekend. “Pac-Manhattan will be there in spirit,” said Bloomberg, pointing out that a member of the ITP project’s team, Mattia Romero, is one of the chief organizers of the festival.

Lantz is expected to be there as well. Along with Kevin Slavin, he’s one of the co-founders of Area/code, a company devoted entirely to the design and playing of street games (though they prefer the term “big games”)–including several Come Out and Play events, like the technobuccaneer adventure “Plundr.”

A street game is “an opportunity to misbehave in public,” Lantz explained. “It gives you license to do crazy stuff in a public place. (And it’s) a return to the roots of games in social interaction. This is about hanging out with other people, running around and having an experience, not just sitting in front of a television set or computer screen.”

To Lantz and Slavin, it’s important to stress the nostalgia component of street games. Until about the 1970s, “games were for interaction, meaningful playful interaction between people,” Slavin pointed out, “and that started to go away with the advent of video games.” But even that development couldn’t hide the need for social recreation.

“The biggest video games right now are like ‘World of Warcraft,’ and they’re bringing people together,” Slavin added. It’s a bit of a paradox: Street gaming is a sort of “next step” beyond social video games like “WoW” and “Second Life,” but at the same time, it evokes the days when face-to-face was the only way to play.

On the flip side, Lantz and Slavin nevertheless speak of street gaming in terms that are distinctly of the Information Age.

“We say that this is building software for cities,” Slavin said. “Architects have built this amazing platform–all these neighborhoods and streets and avenues. We’re thinking of those in terms of a platform you can run software on, and that platform is entertainment software.”

If the city is a software platform, and street games are the programs run on it, the Come Out and Play Festival can be thought of as a sort of beta test. Street gaming, after all, has never been tried on this large of a scale and consequently has some hurdles to overcome.

The festival is being hosted by the Eyebeam Art and Technology Center, a Manhattan nonprofit that specializes in activities and exhibits that blur the line between the art studio and the data center.

For many of the game designers, like McGonigal, this weekend’s festival marks the first run of their latest projects. Her addition to Come Out and Play is “Cruel 2 B Kind,” a takeoff on “Assassin” or “Mafia” games where players stealthily eliminate each other through predetermined buzzwords and actions.

McGonigal, who co-created “Cruel” with Ian Bogost of Persuasive Games, considers this to be a test run of not only their own game but of the street game concept in general.

“We have approached the games from this festival as a design, research and sort of experimental project because we both have a lot of questions about how public gaming can be more socially sustainable,” she said. “It creates a scene, or disruption, or disturbance. You wouldn’t be able to sustain it over time.”

Security is a more serious matter. In these times of heightened sensitivity toward terrorist threats, the antics associated with street games–people chasing one another through city streets, stealthily using laptops on sidewalks, taking pictures of strange objects with camera phones–sometimes don’t float too well with local law enforcement.

McGonigal said a touring game called “Street Wars,” in which players hunt each other down with water pistols, got a hostile response from the British government when it made a stop in London.

Still, despite the difficulties street games will inevitably encounter, this weekend and in the future, McGonigal remains optimistic. “We’re hoping that this will kick off a frenzy of public gaming,” she said. “It’s completely open to the public. You don’t have to be a coder. You don’t have to be a game master. All you have to do is say, ‘I want to play.’”
(((This is one of the games we’re trying to get setup for a trial in the Los Angeles area. Starting with the test area of Long Beach))).

An Individual Armed with Information
Controls the Course of Negotiation
Have all your files with you in the form of a
cell phone you probably already carry – 24/7!
http://www.robertlett.com

Mesh “integral” to 4G networks

September 23, 2006

According to a report from Plextek commissioned by Ofcom, mesh networks will be “integral” to 4G networks. Mesh is good for extending network coverage when deployed with existing infrastructure, for WiFi hotspots or cellular multi hopping and for coverage extension in a city or urban areas, because mesh costs less than building new infrastructure and reduces the need for large cell sites. The downside of the network infrastructure schema is that large mesh deployments are not practical for real-time voice or video without additional infrastructure. The group found that the QoS via a mesh network will not be as good as existing services, unless the architect takes specific steps to reduce the dependence of performance on user behavior.

An Individual Armed with Information
Controls the Course of Negotiation
Have all your files with you in the form of a
cell phone you probably already carry – 24/7!
http://www.robertlett.com

wVoIP set to overtake fixed VoIP

September 20, 2006

With Sprint and Verizon rolling out Rev. A to EV-DO and the 2010 arrival of 3G LTE networks, the consulting firm Analysys says cellular VoIP will generate more revenue than fixed VoIP by 2012. The consultants predict that by 2015, wireless VoIP will carry 28 percent of all VoIP minutes in the U.S. (23 percent in Europe), and that the service will be priced as a premium offering because of enhanced features and voice quality. The report–or at least the press release about the report–does not address the question of using non-carrier VoIP services off a wireless data connection, or the dropping price overall of mobile data services.

- read this article from Dr. Dobb’s Journal

New body for a post-3G world

September 16, 2006

Seven leading global mobile-phone operators on Thursday said they have formed an organization to examine how broadband wireless technology might evolve beyond current 3G standards. “The Next Generation Mobile Networks (NGMN) initiative, which has this week become a limited U.K. company, has created a set of requirements for a future wide-area mobile-broadband network,” they said in a statement.

The seven companies are China Mobile, KPN, NTT DoCoMo, Orange, Sprint Nextel, T-Mobile and Vodafone. NGMN will work alongside existing (wireless) standards bodies to shape the development and standardization of the next generation of mobile technologies, they said.
An Individual Armed with Information
Controls the Course of Negotiation
Have all your files with you in the form of a
cell phone you probably already carry – 24/7!
http://www.robertlett.com

Looking for people in Long Beach, California

September 14, 2006

We still need about 6 more people for the SMS scavenger hunt at Shoreline Village in Long Beach, CA. Please email me at palm@robertlett.com

Hope to see you there!!!

An Individual Armed with Information
Controls the Course of Negotiation
Have all your files with you in the form of a
cell phone you probably already carry – 24/7!
http://www.robertlett.com

‘Blackberry Thumb’ Proves a Sour Fruit of Modern Labor

September 14, 2006

Therapists offer preventive exercises for users of handheld digital devices

SATURDAY, Sept. 9 (HealthDay News) — You can now add “BlackBerry Thumb” to the list of workplace maladies, says the American Physical Therapy Association (APTA).

BlackBerry Thumb refers to an increasingly common, repetitive-stress injury stemming from use of the popular handheld electronic devices. This stress injury causes pain and/or numbness in the thumbs and joints of the hands.

The condition is caused by spending too much time on these devices — checking and composing e-mails, instant messaging, and accessing the Internet.

“The use of PDAs (personal digital assistants) is no longer limited to the eight hours spent in the workplace,” Margot Miller, president of the APTA’s Occupational Health Special Interest Group, said in a prepared statement.

“More and more, people are depending on these devices to stay in touch with friends and family before and after the work day and on the weekends, as well as having access to work when they leave the office; that is where the heart of the problem lies,” Miller said.

Many PDA users are middle-aged and overuse of the handheld devices can aggravate underlying arthritis..

“Because the keyboard of the PDA is so small, and because the thumb, which is the least dexterous part of the hand, is overtaxed (for faster typing), the risk of injury just skyrockets,” Miller said.

The APTA offers the following tips on how to avoid BlackBerry Thumb:
* Take frequent breaks from your PDA. Don’t type for more than a few minutes at a time.
* Write fewer and shorter messages. Learn to abbreviate your responses.
* Try to avoid thumb-typing. Use your other fingers to type.
* If possible, place a support in your lap when using a PDA, so that your wrists are in a more upright position and not flexed or bent.

The APTA also recommends the following simple exercises:
* Tap each finger with the thumb of the same hand. Repeat five times.
* Alternate tapping the palm of your hand and the back of your hand against your thigh as quickly as you can. Repeat 20 times.
* Open your hands and spread your fingers as far apart as possible. Hold for 10 seconds and repeat eight times.
* Fold your hands together, and turn your palms away from your body as you extend your arms forward. You should only feel a gentle stretch. Hold for 10 seconds and repeat eight times.
* Fold your hands together, turn your palms away from your body, and extend your arms overhead. You should feel the stretch in your upper torso and shoulders to hand. Hold for 10 seconds and repeat eight times.

An Individual Armed with Information
Controls the Course of Negotiation
Have all your files with you in the form of a
cell phone you probably already carry – 24/7!
http://www.robertlett.com

Texas Instruments, PacketVideo and S3 are showing off a cell phone that can record incoming television shows the same way that TiVo boxes do at home. The phone has two channels, so consumers can watch a program at the same time as they record something else for later viewing.

September 11, 2006

The phone also sports a picture-within-picture option, another first for TV cell phones, according to Texas Instruments.

Portable TV and video is the latest big idea–or possible flash in the pan–to come out of the tech industry. Advocates say portable video will become a widespread phenomenon. In initial customer tests conducted by manufacturers, Texas Instruments said, consumers could watch up to three hours a day of portable video. Currently, consumers watch quick video blurbs rather than full-length TV shows or movies. Prime viewing times will likely be during a commute or lunchtime. These cell phones can also ultimately function as videoconferencing devices.

“Video camcorder capability in handsets is going to be as high as camera phone penetration. TV reception, however, is going to start with very high-end multimedia handsets,” said Tina Teng, an analyst at iSuppli, in an e-mail. Adoption will also be determined by power consumption, screen size and other factors, she added.

Cell phone TVs are already available in South Korea and Japan. In the latest versions, programs and videos come directly to phones and handhelds via digital TV broadcasting services and a TV tuner. Programs do not travel over the cellular networks, which in the early days of TV cell phones often resulted in hefty phone bills.

Apple Computer next week is expected to unveil a new video iPod as well as a service that lets people download videos and movies.

Critics, though, point out that portable video may not match the success of MP3 players. For one thing, you can drive a car and listen to MP3s at the same time: That’s not so easy with video. The small screens also aren’t the greatest format for viewing. Notably, TV phone sales also did not accelerate much during the FIFA World Cup, a testing ground for the concept.

Still, it’s a new market, and video can be surprising. Back in October 2005, NetFlix CEO Reed Hastings said it would be a long time before consumers could download TV programs. A few months later, Apple started doing just that. Some experts predicted that consumer-generated video, or sites geared toward consumer-generated video, would never get big until, whoops, YouTube became a global phenomenon.

The prototype handheld is based around the Hollywood chip produced by Texas Instruments, middleware from S3 and a digital TV package from PacketVideo.

Phones based around the technology from these companies will come out in 2007.
An Individual Armed with Information
Controls the Course of Negotiation
Have all your files with you in the form of a
cell phone you probably already carry – 24/7!
http://www.robertlett.com

What type of security does Bluetooth offer?

September 5, 2006

I’m glad you asked this question, especially since I talked about Bluetooth up above in today’s quick tip. With Bluetooth becoming a household name these days, it’s good to know what kind of security you will get along with it, if you so choose to use it someday. (If you’re still not sure about what Bluetooth is, check up above before you read any further). Below are some of the security features of the Bluetooth technology.

One of the most well known features is that Bluetooth allows its users to choose if they want other devices to see them or not. They can either be in the “Discoverable” or “Non-discoverable” mode. You can do this with any device you use with Bluetooth (cell phone, PDA, etc). If you set yourself as discoverable, you may be at more risk for attacks. When you’re in that mode, it’s easier for other users to scan for you and threaten your system. If you’re undiscoverable, you can still communicate with other users you have had contact with before, but it pretty much shuts all the unwanted users out.

Making your Bluetooth device undiscoverable also prevents hackers from finding the addresses that you have stored. It will protect you against unauthorized connections, which can definitely keep your mind at ease. Hackers also try to locate Bluetooth devices by the LED lights they contain, but if you’re undiscoverable, they won’t be able to connect with your device. Sounds like a pretty good deal to me. What do you think?

Another security feature is the pairing of devices. If you have more than one device that you use with Bluetooth, you can pair them together so they share the same link code for access. When trying to access a particular account with your Bluetooth device, such as an Internet account, a voice gateway or a file transfer, you have to have an authentication code (like a PIN number). In reality, any other device can freely connect to yours when completing those jobs, but with a paired access code, it’s less likely to happen. The link key will also be stored in your device’s memory, so you won’t have to go through the authentication every time you want to use it. It saves you time and keeps you safer.

One more security feature that I’m going to talk about is the encryption methods that Bluetooth uses. Bluetooth uses a link encryption algorithm of four LFSR (linear feedback shift registers), which is very effective. With this strong of an encryption type, you can use your Bluetooth devices pretty much anywhere in the world. You can even use them in countries that have regulations that limit the encryption strength. It also allows for an upgrade down the road if you so choose to do that.

As you can see, Bluetooth is a very well thought out and planned technology. You can feel safe when putting the information that is most important to you in its hands.